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Question by JadeTheFlame · Nov 12, 2015 at 08:23 PM · uigameobjectcanvasmaskscroll

Masking GameObject in Canvas

Now, I've found that this question crops up in several places, and the answer is never accepted or is some half-working wish-wash way of doing things. I need to mask several GameObjects that are in a UI ScrollRect. These GameObjects are also animated, have several different sprites, and resize on the go. Thus, due to the additional resizing aspect ratio nature of textured GameObjects, I cannot RenderToTexture, nor would it be optimal for obvious performance reasons. So I'll ask the question that many have asked, but for a more complicated situation. How do I mask a GameObject as if it were a UI element?alt text

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Answer by RedNivar · Jun 14, 2021 at 05:02 AM

It is very simple, follow the below steps:-

  1. Change the canvas mode to world space.

  2. Create a separate camera to render the Gameobject and then adjust the render area of the camera according to your UI mask.

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