- Home /
This post has been wikified, any user with enough reputation can edit it.
Question by
TreseBrothers · Jun 19, 2019 at 02:21 PM ·
scaling
Model Scaling Best Practice
I have some models coming from a 3D editor that are not to the scale that I want in my Unity game. Is using the Unity Inspector on the Model and setting the Scale Factor equivalent in terms of best practice versus going into the 3D editor and scaling the model different? Is there a benefit to one or the other?
Comment
Try to keep the scale
value of any gameObject at (1,1,1).
If you don't want to open the 3D modelling software, you should be able to change the Scale Factor
value when you click on the 3D file in the Project view