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Question by Ciceri · Aug 15, 2016 at 01:16 PM · uiscaling

How to scale a non UI gameobject

I want to scale a 2D sprite with rigidbody attached to it according to the screen resolution. I must use a canvas or there is an another method for do it?

Thank to all in advance

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Answer by DiegoSLTS · Aug 15, 2016 at 01:49 PM

You can check the current screen resolution with: https://docs.unity3d.com/ScriptReference/Screen.html

You'll have to scale the object manually, though. There's no "scale with screen size" setting for 2D sprites outside a Canvas, you'll probably want to scale things in the Awake method or something like that.

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