Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by sarusian · Jun 01, 2014 at 12:46 PM · resolutionscaling

How do i make logo scale with screen?

so lets say I have a resolution of 2468 x 860 and I make the resolution 1366 x 786(I made up first resolution, second one is my native)how do I make sure the Powered by unity logo, as well as everything else is scaled to that resolution? here's my current script(I'm in the process of making it).

     using UnityEngine;
     using System.Collections;
     
     public class MainMenuGUI : MonoBehaviour {
         //First Group
         public int x;
         public int y;
         public int width;
         public int height;
         public Texture newGameButton;
         public Texture loadGameButton;
         public Texture optionsMenu;
         public Texture otherGames;
         //Unity Logo
         public int x2;
         public int y2;
         public int width2;
         public int height2;
         public Texture unityLogo;
         // Use this for initialization
         void Start () {
         
         }
         
         // Update is called once per frame
         void Update () {
         
         }
         void OnGUI()
         {
             //Main Menu
             GUILayout.BeginArea(new Rect(x, y, width, height));
             GUILayout.Button(newGameButton);
             GUILayout.Button(loadGameButton);
             GUILayout.EndArea();
             //Unity Logo
             GUI.backgroundColor = Color.clear;
             GUI.Button(new Rect(x2, y2, width2, height2), unityLogo);
         }
     }
 

I want everything to stay in the same area, and scale to the next resolution aswell

bonus points of you can link to everything related to my question.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NickP_2 · Jun 01, 2014 at 01:24 PM

You can calculate it with the Screen.Width or Screen.Height. For example:

 GUILayout.Button("I'm a button!", GUILayout.Width(Screen.Width / 10), GUILayout(Screen.Width /10));

This will make a rectangle button, and no matter what screen size, it will always be the same size relative to your resolution. You can do the same for spacing:

 GUILayout.Space(Screen.Width / 10);

or just use

  GUILayout.FlexibleSpace()

to center things out.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sarusian · Jun 02, 2014 at 02:47 PM 0
Share

Don't work, even as seperate class script it say Overload with (1) arguments.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What is the most efficient method of adding letterbox to a 2D game? 0 Answers

Unity UI resolution problem 1 Answer

how to ensure that a fixed aspect-ration game always fits inside a dynamically scaling window 0 Answers

Editor and Device resolution mixed-up problem 0 Answers

Unity 5.xx GUI Resolution resetting on build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges