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Question by akauchis · May 20, 2019 at 09:01 PM · canvascoroutinefadeoutfadein

Why is my coroutine not working?

I am using code from this you tuber and he is using a canvas with a image to use as a something to fade to scenes i used everything from this video https://www.youtube.com/watch?v=C_Ok4xC_xVU&list=PLPV2KyIb3jR4u5jX8za5iU1cqnQPmbzG0∈dex=24 . It work for its first attempts so i got off then when i got back on it tell me Coroutine couldn't be started because the the game object 'SceneFader' is inactive! . every time i try to switch and now it wont switch scenes

here my code i got everything hook UP and reference using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine;

public class SceneFader : MonoBehaviour {

 public Image img;
 public AnimationCurve curve;

 void Start()
 {
     StartCoroutine(FadeIn());
 }

 public void FadeTo (string scene)
 {
     StartCoroutine(FadeOut(scene));
 }

 IEnumerator FadeIn()
 {
     float t = 1f;

     while(t > 0f)
     {
         t -= Time.deltaTime;
         float a = curve.Evaluate(t);
         img.color = new Color (0f, 0f, 0f, a);
         yield return 0;
     }
 }

 IEnumerator FadeOut(string scene)
 {
     float t = 0f;

     while (t < 1f)
     {
         t += Time.deltaTime;
         float a = curve.Evaluate(t);
         img.color = new Color(0f, 0f, 0f, a);
         yield return 0;
     }

     SceneManager.LoadScene(scene);
 }

}

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