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Question by JackMac290400 · Apr 23, 2016 at 09:28 PM · coroutinecoroutinesienumerator

Coroutine not working on android build

I am using coroutines in my game as I like to take advantage of the "waitforseconds" feature and in the editor it worked perfectly however when I built and ran the game on my mobile device the coroutines are not working, does anyone know why this is happening and if there is a way to fix it?

Thanks!

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avatar image javoastudillo · Mar 21, 2017 at 01:57 AM 0
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Same problem

avatar image hexagonius · Mar 21, 2017 at 09:58 PM 2
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code please?

avatar image Hassan-Kanso · Mar 23, 2017 at 12:15 AM 0
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same problem, it really sucks...it works perfectly on editor but not on android device

avatar image javoastudillo · Mar 24, 2017 at 03:10 AM 0
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Actually it doesn't even work in a Windows build. Lesson for me: avoid coroutines at all cost

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Answer by adriono · Mar 24, 2017 at 11:22 AM

I recommend More Effective Coroutines:

https://www.assetstore.unity3d.com/en/#!/content/54975

This free asset using less memory and is faster than standard coroutines. I haven't any problem with it and it's very easy to use.

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