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unity_3841CfDrVzK5lg · Jan 28, 2018 at 06:14 AM ·
c#collisionparticle systeminterface
Particle effect collision with some damage.
Hello, i want to make weapon with bullets managed by particle system but i can't find a way to set a specific amount of damage for particles and pass that information to other colliding object by interface. I know there is a way with messaging system but i want my game to be optimized as much as posiible. It is possible to do that way?
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