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Question by IAMBATMAN · Oct 08, 2015 at 08:53 PM · networkingtimerload level

Photon Timer problem loading a scene

I am using a modified version of the InRoomRoundTimer class that comes with Photon.

If I only play in one scene (main menu and game in the same scene) it works and is synced to all players.

BUT if i load a scene (main menu and game in different scenes) then the second player that joins get a weird time and a weird elapsed time. Any help would be awesome.

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avatar image meat5000 ♦ · Oct 08, 2015 at 12:35 PM 0
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Do you use realtimeSinceStartup, at all?

avatar image IAMBATMAN meat5000 ♦ · Oct 08, 2015 at 10:09 PM 0
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No, I use PhotonNetwork.time, why?

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Answer by IAMBATMAN · Oct 11, 2015 at 05:52 AM

I fixed it by using my own script

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