Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MD86 · May 12, 2016 at 01:53 PM · c#scripting problemsetactivesingleton

Game object not enabled after SetActive(true).

Hi, I've a scene where I put a GameObject with a circle animated for the operations of loading. I have to active and deactive this GO in various points of my application so I put it in a singleton.

 public sealed class SingletonManagerUI
 {
 ....
 private static SingletonManagerUI instance = null;
 GameObject Loader {get;set;}
 public static SingletonManagerUI Instance{
         get{        
             lock(padlock){
                 if(instance == null){
                     instance = new SingletonManagerUI();
                 }
             return instance;
         }
 }
 public void SetLoader(GameObject Lo){
         Loader = Lo;
 }
 public GameObject GetLoader(){
     return Loader;
 }
 ...
 }

When I active the GO it isn't rendered in the scene. When the application start I put the GameObject with the loader in the scene:

 GameObject Loader = GameObject.FindGameObjectWithTag("LoaderProgress");
 SingletonManagerUI.Instance.SetLoader(Loader);

The scenario is the follow: the application start with the circle active and it works, I deactive it in a point of my application. In another point of my application I active it but it doesn't rendered. Where is my mistake? I'm sure that circle is in the right position in the scene. This is the istruction that I use:

 SingletonManagerUI.Instance.GetLoader().SetActive(true);

The method GetLoader() return a GameObject.

Thanks a lot guys.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Naphier · May 13, 2016 at 06:39 PM

It's probably being deactivated by something else. That's the issue with using singletons... can be hard to trace. I'd suggest to add a new method SetLoaderActive(bool active) in your singleton. Replace all Instance.GetLoader().SetActive() calls with the new method. In the new method put a Debug.Log so you can trace out who's deactivating it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Regarding SetActive function 1 Answer

How to enable script on another gameobject in C#? 1 Answer

Can't reference script. 1 Answer

Mechanic that propels character in a certain direction 1 Answer

How can i make sure the script will work only on the attached object ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges