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Question by AnnaS · Oct 26, 2016 at 04:00 PM · texturerendertextureaugmented-realitystenciloffscreen

Rendering screen on texture and grabbing part of it

I have a background plane rendered by an external plugin which grabs a webcam and displays it. I'm displaying an object over this plane (augmented reality) which for simplicity's sake I'm drawing here as a cube

alt text

What I would like to do now is to use my cube object as a stencil mask to grab that portion of the screen only

alt text

if this were a normal scene I would just set stencil to 1 in my object's shader and then set a stencil compare for stencil == 1 in the webcam panel, but I don't have control over the background panel shader.

How can I accomplish this? I'm currently out of ideas for this task

screen1.png (9.8 kB)
screen2.png (2.2 kB)
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