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Question by AxisRob · Nov 29, 2015 at 01:34 PM · raycastraycasthitlayermask

Raycast works perfectly, but only in editor

So, I have a raycast that looks like this:

 Ray ray = cachedCamera.ViewportPointToRay(new Vector3(.5f, .45f, 0));
             RaycastHit hit = new RaycastHit();
             if (Physics.Raycast(ray, out hit, 500, layerToIgnore.value) && hit.point != focalPoint) {
                 focalPoint = hit.point;
                 focalPointAssigned = true;
             }

So, weird time. If I use this as is in an editor build, it is perfect. If I use this as is in an actual build, it doesn't focus at all, or the focusing makes no sense (I.e. look in a weird direction and blocks suddenly focus).

But then if I remove the distance and layer mask, it works like a charm (this does not work for me, however, because I need to be able to ignore certain things).

Is this a known bug?

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avatar image Owen-Reynolds · Nov 29, 2015 at 04:38 PM 1
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Going by your variable name, the layer$$anonymous$$ask is what you can hit, not what you ignore. But if that was the entire problem, it wouldn't be working in the editor either.

I think the lazy-eval inside the IF is safe.

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