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Question by sdvssddsf · Aug 20, 2016 at 04:22 PM · meshtextures.obj

Adding texture to a mesh

I am trying to import a model into unity with textures - it's a model created by Dronedeploy. I can open the model in Blender or Meshlab with the texture - there's an .obj, .mtl and some jpgs in the folder.

I can import the .obj without textures. I can see the jpgs in the textures folder in Unity and drop them on on the partmesh segments, but they don't seem to match correctly.

I have tried exporting from blender as .fbx and .blend and importing to Unity without success.

I would be grateful for any suggestions.

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avatar image shadowpuppet · Aug 20, 2016 at 07:30 PM 0
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in the inspector window is there already a shader for it? I get that sometimes when importing the mesh is black but in the inspector it has a shader but no texture so I drag and drop the texture into the shader

avatar image sdvssddsf shadowpuppet · Aug 20, 2016 at 10:16 PM 0
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so it goes...

model> default> default_$$anonymous$$eshPart0 default_$$anonymous$$eshPart1 etc default_$$anonymous$$eshPart13

the default_$$anonymous$$eshParts all have default$$anonymous$$at and Shader [standard] in the inspector window. I have jpg numbers 1-15 and can drop them on the $$anonymous$$eshParts. Some parts look fine, but other clearly aren't

http://imgur.com/a/aYCp6

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