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Question by siddharth3322 · Feb 12, 2016 at 05:39 PM · colliderunity5meshcolliderridgidbody

Mesh collider does not working solid way

For my 3d game, I have tee with mesh collider and golf ball which has sphere collider attached. But my sphere collider goes into mesh collider so not running physics very well.

Following images demonstrate more idea about my problem.

alt text

alt text

I want my golf ball not go inside tee mesh collider. Both object has rigidbody attached. tee has kinematic rigidbody. As well for both model, I have set continuous collision detection setting. My unity version is 5.3.1p1.

Please give me some suggestion to come out of this. Even in this I don't any way I can use basic collider.

meshcolliderbug1.png (320.3 kB)
meshcolliderbug2.png (296.0 kB)
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Answer by siddharth3322 · Mar 06, 2016 at 01:35 PM

I can able to solve this problem using simple mesh for creating mesh collider. My designer created new simple mesh for actual model and I placed it in actual collision detection.

Then above kind of collision detection bugs get removed at all. I hope this reply become useful to other members as well.

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