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Using Render Texture with Screen Overlay
For some reason, when I add a "Screen Overlay(Script)" to a camera, and try to select something for the "Texture" property, it does not show any of my render textures, even though everywhere else that I've found that takes a texture will accept it. How can I fix this?
Answer by MachinesOfN · Mar 23, 2018 at 03:28 PM
This is a very old post, but in case anyone else runs into this problem: You can edit the ScreenOverlay.cs file and change the type of the texture input from a Texture2D to a RenderTexture and it works without any other modification.
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