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Question by Zitoox · Nov 03, 2016 at 12:56 AM · unity 5workingotherdeveloperwith

Multiple people working in the same project

I work with some people but they don't exactly work in the Engine, they just provide me the things that i need, but i wanted to know something.

I am planning to acquire at least the Pro license and later the Enterprise and then start "hiring" some friends to help. You know, they can be pretty useful if i want to copy and paste the same object hundreds of times (just kidding). But seriously, i am planning to work with some other devs later and i wanted to know how the "project sharing" works.

Like, if i am working along with 3 other devs and we are making a terrain. One of them place some trees. Will my terrain be updated or something like this? Or i LITERALLY need to copy and paste his project in a pendrive and then transfer it to my pc?

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Answer by Zodiarc · Nov 03, 2016 at 07:52 AM

You can setup your own gitlab server https://about.gitlab.com/ Mine runs on a raspberry pi 2 with a 128GB usb stick.

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avatar image Zitoox · Nov 03, 2016 at 06:41 PM 0
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Nice! Thanks =)

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Answer by SaFrMo · Nov 03, 2016 at 12:27 PM

You should look into version control - tools like Git and sites like Bitbucket. That's the standard for multiple developers working on the same project.

I'd recommend downloading a free program like Sourcetree and looking for tutorials on version control basics. It can be a lot to learn, but once you pick it up you'll wonder how you ever did without it.

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Answer by jmgek · Nov 03, 2016 at 01:26 AM

You can set up a SVN repository yourself Or version control software Or you can use Unity asset Server

Each has their pro's and con's, it sounds like for a small team you would benefit more from a easy and quick setup than hard.

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Answer by Wekthor · Nov 10, 2016 at 11:36 AM

As others said you would want to setup Github, but you generaly want to make sure people are not working in the same scene, since that can create conflicts, at least thats my experience. So if you have your main game scene, you want to make sure that the person who works on designing levels ( placing trees etc. ) is not messing around in that scene if you are working on it as well. That can cause big headaches when merging.

Concerning Terrain editing, i developed a plugin for this specific reason, where all the data of the terrain can be stored in a preset from other scene and all the changes someone made to the terrains can be loaded into your main scene with one hit of a button. Have a look at it if thats something you might need in the future Terrain Toolbox

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