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Question by Samuel411 · Sep 24, 2015 at 06:29 PM · unity 5networkingconnectionmatchmakingconnecting

How to connect to a match by a string

I am trying to have players invite friends to matches. My plan is to send the match's networkID over to the friend and then when the friend presses "Join" it will get the network id of the other player and join it. But it seems like the NetworkID is a enum and I can only send basic data types to the server and retrieve them. Is there a way to find a match a player is in or join a match from a string? Thanks.

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avatar image Samuel411 · Sep 27, 2015 at 03:00 PM 0
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I decided to just name the matches as the name of the user then when a player wants to accept an invite I'll loop through every match and check for the one that has a name equal to the player giving the invite. I also made sure to not advertise the match so no randoms will join a private match.

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