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This question was closed Jul 23, 2016 at 02:01 PM by PeppeProduction for the following reason:

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Question by PeppeProduction · May 25, 2016 at 04:51 PM · unity 5lightingissueinterior

Interior lighting issue

Hi, im trying to do a simple scene to test unity 5.4.0b18 light baking system. I attach images of my scene and my issue, all objects are static, sun is set baking.

Wireframe alt text Interior alt text

can someone help me? Thanks.

4.png (196.4 kB)
top.png (33.3 kB)
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avatar image Firedan1176 · May 25, 2016 at 08:57 PM 1
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Static, right? $$anonymous$$y best guess is there's some weird problems when there are planes at an intersection cause some problems.

avatar image PeppeProduction Firedan1176 · May 25, 2016 at 10:23 PM 0
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yes, all is static, I also tried to position objects without intersections, and got the same result.

avatar image Graphics_Dev · May 25, 2016 at 09:28 PM 0
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Do you have receive shadows disabled for the bright objects, or is it maybe all one mesh?

avatar image PeppeProduction Graphics_Dev · May 25, 2016 at 10:20 PM 0
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these are all unity primitive objects (cube), all static, all with standard shader and standard material (no emissive), all receive and cast shadows. it is so strange. any solution?

avatar image PeppeProduction · May 28, 2016 at 07:00 PM 0
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i have also updated to 5.4.0b19 (latest version) and the problem is always same.

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