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Question by gonzalitosk8 · Oct 19, 2018 at 02:11 PM · instantiate prefabareainsidepaths

instantiate objects within an area

how can I instantiate objects within an area?

The area is referencing a list of points, such as the one in the image, which may vary in the number of points. the list of points is already created, I even generate a mesh, triangulating the points instantiated in each click.

but I wonder how I can instantiate objects within that area.

it occurred to me to instantiate objects within a trigger (which would be attaching a collider to the mesh created) but it did not work, or maybe I did it wrong.

any ideas?alt text

area.png (18.8 kB)
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avatar image Glurth · Oct 19, 2018 at 04:49 PM 0
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sorry deleted my answer- it only applied to convex outlines

avatar image Glurth · Oct 19, 2018 at 04:53 PM 0
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if you have a mesh, I assume you have a triangle array. check each start-point against each triangle: https://stackoverflow.com/questions/2049582/how-to-deter$$anonymous$$e-if-a-point-is-in-a-2d-triangle

p.s. If you meant VOLU$$anonymous$$E(3d) not AREA(2d), this would not work (and question should be clarified)

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Answer by sssetz · May 27, 2020 at 01:39 AM

any chance this was figured out?

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Answer by ltgmariano · Jun 27, 2020 at 02:29 AM

Any updates on this one? @gonzalitosk8

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