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Question by Nemox · Dec 14, 2011 at 10:17 PM · functionclassinheritancemonobehaviouroverride

Inherited class, trying to overwrite variable.

So I have two classes. In one, any Motor variable can be used, but in the latter one, I only want CharacterMotors on that variable. Yes, while in the Setter, I could simply limit it only to allowing CharacterMotors, but I have to rely on references to the CharacterMotor class.

I keep getting "The type CharacterMotor' conflicts with the imported type CharacterMotor'. Ignoring the imported type definition.", and whenever I try to reference the CharacterMotor, I get an errors about the object not being set to an instance of the object.

How can I override the main class's _motor with my new _motor?

 public class MotorState : MonoBehaviour {
 
 [SerializeField]
 protected Motor _motor;
 public Motor motor {
     get { return _motor; }
     set { _motor = value; }
 }
 

}

public class BasicCharacterMotion : MotorState {

 protected new CharacterMotor _motor;
 public new CharacterMotor motor {
     get { return _motor; }
     set { _motor = value; }
 }
 

}

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avatar image Julien-Lynge · Dec 14, 2011 at 10:33 PM 1
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Have you tried using 'override' to declare your property rather than 'new'? This question is probably out of my league, but this article seems like it could be helpful:

http://msdn.microsoft.com/en-us/library/ms173153%28v=vs.80%29.aspx

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