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Question by hertelukas · May 25, 2019 at 03:21 PM · gameobjectlistsdatastructure

How to store a list of GameObjects with all components (scripts, colliders etc)

I'm storing information of all my buildings in my game in a List. Every building has a script attached with its info. I'm using a Save Tool, which loads the list again, if I start my game, the GameObjects appear, but without the necessary informations. Is there an easy way to fix this? Can I make a second List with all Scripts for examples and reattach them after restarting?

This is my List:

 public static List<GameObject> buildingsList = new List<GameObject>();

And everything I'm doing at the moment is reloading this List in the Awake Method, and the buildins Appear, but without any informations.

 private void Awake()
 {
     if (ES3.KeyExists("buildingsList"))
         buildingsList = ES3.Load<List<GameObject>>("buildingsList");
     else
         Debug.Log("There aren't any buildings yet!");
 }
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