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Question by Theacesofspades · Jul 25, 2015 at 10:39 PM · inspectorvariablesclassstatements

How to use if statements for inspector in class?

I know this doesnt work but this is the only way i can explain it. How can i do something to this effect:

 public Item myItem;
     
 [System.Serializable]
 public class Item
 {
     public string name;
     
     if (name == "Weapon")     // How Can I make it show variable damage if it is a weapon?
     {
         int damage = 10;
     }
 }

 void Start ()
 {
 
 }
 
 void Update ()
 {
 
 }
 


How can i use if statements to show variables in the inspector?

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Answer by Hexer · Jul 25, 2015 at 10:49 PM

Set damage as a public variable. Also statements + logic are always called within the function/void brackets. Ponentional variables can be called from the class.

 public int damage;
 
 void Update() {
 if(tag == "sword"){
 int damage = 100;
 }
 if(tag == "dagger"){
 int damage = 50;
 }

 }

The object this script is attached to has to have one of these tags. You can also do this in a switch/case statement. that should work a little bit cleaner.

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avatar image Theacesofspades · Jul 25, 2015 at 10:51 PM 0
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This will not show the damage in the inspector. I think i have to use something with OnInspectorGUI?

avatar image Hexer · Jul 25, 2015 at 10:55 PM 0
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This will show the damage in the inspector. Attach it to an object. Set the tag to "sword" and see the script in the inspector. Because it is a public variable it should be accesable in the inspector.

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