Windows Application : using Unity vs using native C# plus WPF
Hello and thank to everyone is going to give me an answer.
I have just received a project in which i have basically to receive from different TCP/IP sockets, XML files, reading them and converting in other formats and, after the processing has ended, sending them to different destination.
Basically, there is already an application that actually DOES what it is requested by me. The fact is that its interface is really NOT user-friendly and i wanted to improve a lot that aspect. For this reason i started to think of using Unity, since it will allow me to use some "fancy" features and maybe some animation with ease, without becoming mad with learning WPF (since i dont know it so deeply)
I useda lot UNITY and i love the UGUI system. So i'm asking you if it is actually possible to use Unity for this kind of application and, moreover, what i need to do to reduce the performance used.
Answer by FortisVenaliter · Jun 09, 2016 at 02:40 PM
It's possible, yes. But, as for reducing the performance used, well, Unity is a video game engine designed for high-performance. So, it will use the resources it can, and it will tend to use more than WinForms or WPF. Honestly, if I were you, I would do a unit test. Make one screen in Unity and in WPF, and see which one is easier to put together coherently. Then you can base your larger decision on the results of that.
My thinking is that Unity will allow for flashier UIs, but it will be more trouble than it's worth for a networking database application. I actually still write my game servers on WinForms for ease of use, while the clients are in Unity.
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