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Question by hollym16 · Nov 13, 2014 at 12:25 PM · animationerrorgameobjectaugmented-reality

Dataset is null

Hi All,

So I've got a scene with 9 trackers in it. There's one main scene that augments content and the other 8 just augment a logo that links to other scenes (like a button). When I load my scene, it comes up with the error:

 Dataset is null.
 UnityEngine.Debug:LogError(Object)
 ImageTrackerImpl:ActivateDataSet(DataSet)
 DataSetLoadAbstractBehaviour:LoadDatasets()
 QCARAbstractBehaviour:Start()

However, as I look at each tracker with my camera, each tracker is augmenting just how it should be. Even when I push it to my device, everything works fine.

Does anyone know the reason for this and if it causes any problems further down the line (i.e. Like when publishing to PlayStore?)

Thanks

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avatar image gjf · Nov 13, 2014 at 12:44 PM 0
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what's a tracker? what do you mean by "augment content"? are you using an sdk? if so, which one? etc.

which part of the code is displaying that error? there's no clue regarding what Dataset might be, or anything else...

avatar image hollym16 · Nov 13, 2014 at 12:52 PM 0
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I'm using Vuforia which handles Augmented Reality. A tracker is what the Augmented Reality fires off and the Dataset is the code that goes with the tracker to make it function

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Answer by gjf · Nov 13, 2014 at 01:17 PM

you're probably better off asking on the vuforia forums then, since it's more specific to that rather than unity, even if it is a unity plugin.

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