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Question by Nonnisi · May 10, 2015 at 06:53 PM · spriteimagesprites3d model

Rendering Sprites in 3D

I have a 16x16 sprite.

How would I render it as a 3D object with depth? Similar to Minecraft style items.

Example: http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/a7/bf/a7bf9130b8b523a1844ed33afa5f2be8.png?itok=fMUiIMu8

My first attempt was to use a quad, but this left a box around the sprite which should be transparent, and did not seem to have depth.

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avatar image mikelortega · May 10, 2015 at 10:03 PM 0
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Using a Quad should do the work. $$anonymous$$ake sure your texture has an alpha channel, then set a transparent or Cutout material with this texture.

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Answer by Rodolphito · May 11, 2015 at 09:52 AM

To give a sprite minecraft-style depth you need to create a special mesh, I just happen to have one. Here is the contents of the obj file export: http://pastebin.com/1LV37CZu

Do whatever you want with it. :)

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