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Question by zeri · Sep 27, 2017 at 08:10 AM · scenescene-loadingdontdestroyonloadsingletonpreloader

dontDestroyOnLoad doesn't work as expected with scene navigation

Hi, I am a unity nab and I can't figure out this strange behaviour i have in my test game while using dontDestroyOnLoad.

I have a __preloadScene that is my very first scene that gets loaded in the game. It only has to load my GameSparksManagerscript inside an empty GameObject that needs to be a singletone that never gets destroyed.

My GameSparksManager singletone script is this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class GameSparksManager : MonoBehaviour {
     public static GameSparksManager instance = null;
     void Start() {
         Debug.Log ("ciao");
         SceneManager.LoadScene("Auth Scene", LoadSceneMode.Additive);
     }
 
     private void Awake()
     {
         if(instance == null)
         {
             instance = this;
             DontDestroyOnLoad(this.gameObject);
         } else
         {
             Destroy(this.gameObject);
         }
     }
 }

But what happen is that when you move between scenes the stuff inside them doesn't get destroyed, here an example video:

https://cl.ly/3B3o2X2K0H03

what am i doing wrong? thanks for your help

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