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Vuforia and OpenGL 3
I have looked around and have seen that vuforia seems to only work with openGL 2.0
I need OpenGL 3.0 for the app in order to get depth information for my screenspace shader.
When i change it to 3.0, vuforia seems to render the texture improperly, like the UV's seem to be messed up or something. (Upon testing, it seems that the far left most camera pixel is stretched along the entire left triangle, so the camera is definetly feeding through, just improperly)
Has anyone already gotten past this issue? If so, how would i go about doing it? I've read around and it seems like it definetly is possible to adapt vuforia to 3.0, but how would you go about doing it in Unity?
Picture reference of the issue:
https://dl.dropboxusercontent.com/u/109146535/dumbshit/Screenshot_20160403-023828.png
As you can see, it looks like a UV mapping issue,a single pixel is being stretched along a triangle and the other one (right) doesnt change at all while pointing at different colours while the left one does.
I know Vuforia isn't open source, so is it possible that the UV map on the quad is all that needs to be changed?
Any ideas / help would be MUCH appreciated (Using Unity 5.3.3 with Vuforia 5.5.9)
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