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Question by bosscar · Mar 07, 2017 at 04:43 AM · transformscale

i need to stop doing something once a cube is too small

I need help I have a simple script that increases the size of a target object if you click and hold a button if there is a max size variable that stops the scaling once the target object is almost at that size if you are increasing the size it works but if you are lowering the size it goes forever into negative using UnityEngine; using System.Collections; public class ScaleButton : MonoBehaviour { %|-1784374363_1|% %|1496128269_2|% %|-1359922501_3|% %|-2049047649_4|% %|-1348667168_5|% %|-964950395_6|% %|1428995887_7|% isMaxSize = true; %|-1985573301_9|% %|1380323385_10|% %|2136210357_11|% %|-206416969_12|% %|749266888_13|% %|-660687095_14|% %|295417773_15|% %|-2084710974_16|% } }

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avatar image bosscar · Mar 04, 2017 at 03:39 PM 0
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here is my code it must of bugged out while posting using UnityEngine; using System.Collections; public class ScaleButton : $$anonymous$$onoBehaviour { public Transform objectToScale; public Vector3 size; public Vector3 stopPoint; public float scaleSpeed; bool is$$anonymous$$axSize; %|-727809232_6|% if (objectToScale.localScale.magnitude - stopPoint.magnitude >= 0.5f) { is$$anonymous$$axSize = true; } else { is$$anonymous$$axSize = false; } } void On$$anonymous$$ouseDrag(){ if (!is$$anonymous$$axSize) { objectToScale.localScale += size * scaleSpeed * Time.deltaTime; %|-1922774728_16|% %|-132809280_17|% }

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