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Question by wertynius3 · Mar 02, 2019 at 06:19 PM · dragdrag-and-dropdragginginterfaces

DragHandler not registering Drag

I am trying to create a drag & drop system without using OnMouseOver, however I just can't get this to work. I have the following script attached to a Cube, which I want to be able to drag. The cube also has a collider attached. Why is it not working?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class ItemDragHandler : MonoBehaviour, IDragHandler,IEndDragHandler 
 {
 
 
 
     public void OnDrag(PointerEventData eventData)
     {
         Debug.Log("x");
     }
 
     public void OnEndDrag(PointerEventData eventData)
     {
         Debug.Log("z");
     }
 
 }



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avatar image Ymrasu · Mar 02, 2019 at 08:06 PM 0
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$$anonymous$$ake sure that you have an Event Trigger component on your cube as well. You'll need to add a new event type of Drag and EndDrag to it; then point them to your functions. Then you also need to add a Physics Raycaster component to the camera you are using to be able to pick up those events.

avatar image Hellium Ymrasu · Mar 02, 2019 at 09:53 PM 0
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The EventTrigger component is not necessary. However, the PhysicsRaycaster is needed for 3D objects indeed.

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