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Question by dccoo · Feb 05, 2016 at 04:25 PM · inspectorinheritancemonobehaviour

Show variable of class that dont inherit from MonoBehaviour in Inspector

Lets say I have 2 scripts, Person:

 public class Person {
     public int height, weight;

     public Person(int h, int w){
         height = h; weigth = w;
     }
 }

and Warrior:

 public class Warrior : Person {

     void Start(){
         weight = 100;
         height = 200;
     }

     void Update(){
         weight++;
         height++;
     }

 }

Given I associated the script Warrior to a GameObject, I won't be able to see the public variables of Warrior because it do not inherit from MonoBehaviour.

My question is: how do I do to show the variables information at Inspector, with a script that do not inherit from MonoBehaviour?

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Answer by Firedan1176 · Feb 05, 2016 at 05:03 PM

Above your class that does not inherit from MonoBehaviour (Player), you should add [System.Serializable], which will make it appear.

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