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Question by Langynom · Jan 22, 2013 at 11:38 AM · collisionssimple

Allow one object to pass through another whilst keeping collisions.

I want to create an envirionment where one object is able to fall through another, however when it does fall through it I still need to activate a function, so I need to test for collisions still (unless there is another way of doing this) whilst still letting it pass through the object in question. If possible I would like to do this in javascript.

Thanks, Tom.

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avatar image AlucardJay · Jan 22, 2013 at 11:38 AM 0
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http://www.unity3dstudent.com/2010/07/beginner-b13-trigger-collision-detection/

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Answer by 3Dx2Yz · Jan 22, 2013 at 12:11 PM

I think what you need is a trigger. A trigger is ignoring the physics engine but still can detect collisions.

To activate the trigger function you need a Collider on your GameObject and check the trigger box. Then you can ask for collisions using the OnTriggerEnter function.

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