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2
Question by SKITLZ · Jan 13, 2014 at 11:26 AM · objectsetactiveactive

Turn "on" and "off" objects error.

I need to turn on and off object by Input.GetKey"..."

When I press "1" object is working, no error

When I press "2" object disables, no error

When I press "1" again, object doesn't turn "on" and I see an error "Object reference not set up to an instance of an object" on the "SetActive(true);" line

The script is inside "Character" gameobject. alt text

 void Update () 
 {         
    if(Input.GetKeyDown("1"))
       GameObject.Find("Sword").SetActive(true);
    else if (Input.GetKeyDown("2"))
       GameObject.Find("Sword").SetActive(false);
 }


desword.jpg (38.0 kB)
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Answer by sdgd · Jan 13, 2014 at 11:28 AM

I think that's because it cannot find "Sword" I think it only searches the active tags, ...

Try making the reference to the object before you disable it.

like:

 GameObject GO;
 void Start(){
     GO = GameObject.Find("Sword");
 }
 void Update (){
     if(Input.GetKeyDown("1"))
         GO.SetActive(true);
     else if (Input.GetKeyDown("2"))
         GO.SetActive(false);
     }
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avatar image GameVortex · Jan 13, 2014 at 11:33 AM 0
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Beat me too it =O

avatar image SKITLZ · Jan 13, 2014 at 11:45 AM 0
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That works perfectly well now. Thanks.

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