Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pigifying · Mar 27, 2014 at 04:00 AM · pauseoutside

Odd outside clicking issue.

So I am making a Level like a FPS but my problem is when I click to fire, my mouse is automatically clicking over the "Pause game" button at the top of the screen. I know that this wont happen once the game is built, but I need it fixed for testing. So how do I fix that? Here are my "Mouse related" scripts.

First person controller script:

using UnityEngine; using System.Collections;

[RequireComponent (typeof(CharacterController))] public class FirstPersonController : MonoBehaviour {

 public float movementSpeed = 5.0f;
 public float mouseSensitivity = 5.0f;
 public float jumpSpeed = 7.0f;
 
 float verticalRotation = 0;
 public float upDownRange = 60.0f;
 
 float verticalVelocity = 0;
 
 CharacterController characterController;
 
 // Use this for initialization
 void Start () {
     Screen.lockCursor = true;
     characterController = GetComponent<CharacterController>();
 }
 
 // Update is called once per frame
 void Update () {
     // Rotation
     
     float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
     transform.Rotate(0, rotLeftRight, 0);

     
     verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
     verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
     Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
     

     // Movement
     
     float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
     float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
     
     verticalVelocity += Physics.gravity.y * Time.deltaTime;
     
     if( characterController.isGrounded && Input.GetButton("Jump") ) {
         verticalVelocity = jumpSpeed;
     }
     
     Vector3 speed = new Vector3( sideSpeed, verticalVelocity, forwardSpeed );
     
     speed = transform.rotation * speed;
     
     
     characterController.Move( speed * Time.deltaTime );
 }

}

Then my Shooting script:

using UnityEngine; using System.Collections;

public class FpsShooting : MonoBehaviour {

 public GameObject bullet_prefab;
 float bulletImpulse = 100f;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if( Input.GetButtonDown("Fire1") ) {
         Camera cam = Camera.main;
         GameObject thebullet = (GameObject)Instantiate(bullet_prefab, cam.transform.position, cam.transform.rotation);
         thebullet.rigidbody.AddForce(cam.transform.forward * bulletImpulse, ForceMode.Impulse);
     }
 }

}

I just cant get the darn thing to stop clicking right over the pause button. Any answer helps.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does Unity freeze for long periods when highlighting some objects in the hierarchy? 0 Answers

how to pause and resume music after pausing game? 4 Answers

Pause Menu Problems 2 Answers

Pause menu scripting help? 1 Answer

Hold the esc button for a pause menu 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges