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Question by .hooligan · Nov 23, 2010 at 08:11 AM · gameobjectscreenoutside

Place GameObject above screen

I was wondering what the formula would be to place an object perfectly off the screen rather then punching in a predefined value. Or if it can be done. I have a play with.

Screen.height Screen.currentResolution.height / 2;

The above 2 place the object way above the screen :0

I know I also need to probably add the GameObjects Scale/Height in some how.

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Answer by IJM · Nov 23, 2010 at 08:14 AM

To do something like that you can use ScreenToWorldPoint:

http://unity3d.com/support/documentation/ScriptReference/Camera.ScreenToWorldPoint.html

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avatar image .hooligan · Nov 23, 2010 at 12:01 PM 1
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Thanks a bunch. Fooled around with it and it seems to work fine.

avatar image IJM · Nov 23, 2010 at 04:48 PM 0
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Np mate, any time =)

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