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Question by amshegarh · Jul 16, 2016 at 06:58 AM · texturebasicsbasic programming

How to to draw texture on object using code

Ok i found a few topics with the same question, but while i have the same (or almost the same) code, it just doesnt show up

Code example

         for (int i = 0; i < 1024; i++)
             for (int j = 0; j < 512; j++)
             {
                 Color c = new Color();
                 c = new Color(Random.Range(0,1), Random.Range(0, 1), Random.Range(0, 1));
                 tx.SetPixel(i, j, c);
             }
         GetComponent<Renderer>().material.mainTexture = tx;

Generation code for texture is different, but it doesnt matter for now. Script linked to the sphere if i did everything right. Also how do i get some object nd work with it by its id? Considering it has been created earlier

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Answer by saschandroid · Jul 18, 2016 at 07:53 AM

For the texture not showing up: You have to call tx.Apply() after setting the pixels (Texture2D.Apply())

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Answer by amshegarh · Jul 19, 2016 at 08:52 AM

@saschandroid thanks, its amazing how it never mentioned anywhere

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