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Question by ExcelsiorH · May 03, 2011 at 10:10 PM · editormouseclickplay

Unity Lock Up and Mouse Clicking Issue

Posted this in the support forum, but figured I'd try here too.

Sorry if this has come up before, but I've run into a rather frustrating issue. I've tried researching for solutions, but either I'm not seeing them or not trying hard enough - either way I figured I'd get a conversation going here about it.

If I run a scene(play button) and there is an error in the scene (bad script, null reference, etc...) 2 things will happen: 1) Unity locks up with both the play and pause button looking like their pressed. I can not click on them to stop, the only things that work are closing the app or ctrl+p 2) After stopping the scene (ctrl+p) the editor has issues with my mouse inputs - essentially when I click, it thinks I'm clicking a few pixels above. So it just ends up selecting the field above where I clicked. Now the funny thing is, if I drag something somewhere it works find (no offset).

Compare this to a scene with no errors - and neither of the above occur.

For the record, I'm currently running on a Win7 64 bit system (I have fixed the missing critical service pack file issue). And just using the default in tool play - not yet building to a platform.

Any solutions would be greatly appreciated.

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avatar image dingben · Apr 27, 2015 at 10:40 PM 0
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wow... this is old but I use several versions of Unity in my projects. Unity 3.4.0f5: I experience that problem when there is an error in the code. What works for me: - make a change in code,(console not on screen), the compiler kicks in and poof, problem, must click slightly below editor controls to get it to respond. - fix error, no more red flags in console, all is back to normal - so, if must click on editor control before fix, just click slightly below the control.

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Answer by ExcelsiorH · May 04, 2011 at 10:03 PM

In case anyone else has this issue. 1 of things fixed it - sorry, I can't be more detailed.

1) I did all of my windows updates and rebooted the machine as per the updates

2) After an update I realized I had only been working with converted old projects (tutorials) so I made a new project/scene and put errors in it and it worked fine. I loaded the saved versions of conversions and now they suddenly work fine.

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