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Question by CeewhY · Jul 22, 2011 at 08:25 AM · clickcounter

Click counter

Hey guys, Im trying to do a clicking counter which the counter read and records every click i clicked. Any ideas?

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avatar image Grady · Jul 22, 2011 at 08:49 AM 0
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what do you want to use it for? do you just want it to record every time it is clicked??????

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Answer by BerggreenDK · Jul 22, 2011 at 10:01 AM

You will need a few things I guess:

1) a counter

2) something to click on or some way of detecting the input

Lets start out:

Instead of going into colliders or other hardcore examples, lets use the build in GUI button as trigger.

First we need a counter.

 int counter=0; // there we have a variable for the counter

Then we need to show a button that can be clicked. To be lazy we also use the text label on the button to show how much we have counted.

 void OnGUI()
 {
     if (GUI.Button(new Rect(100,100,200,50), "Count: " + counter))
     { // the IF is true = clicked, lets count one
        counter ++; 
     }
 
 }


Put these into a new ClickCounter.cs file:

You can copy/paste this:

 using UnityEngine;
 using System.Collections;
 
 public class ClickCounter : MonoBehaviour 
 {
     int counter=0; // lets start with zero
         
     
     void OnGUI()
     {
         if (GUI.Button(new Rect(100,100,200,50), "Count: " + counter))
         { // the IF is true = clicked, lets count one
            counter ++; 
         }
     }
 }
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avatar image nswayze · Jan 21, 2018 at 03:46 AM 0
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@BergGreenD$$anonymous$$ Thank you. I was attempting something similar and now it's working.

Why is it that

         if (Input.GetButtonDown ("Fire1")) {
             total = int1 + 1;
             Debug.Log (total);

Only returns "2" per click but

         if (Input.GetButtonDown ("Fire1")) {
             total ++;
             Debug.Log (total);

Adds 1 each time per click? wouldn't me stating "+ 1" add an extra digit each time?

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