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Question by corax · Aug 06, 2013 at 04:30 PM · interface

Retrieve Componet as Interface

I have a Class Damage that implements iDamage. When two objects collides I want to retrive the first component on the objects that implement iDamage and then apply damage. I cannot simply retrieve the Damage class from the objects because one day maybe I will have some object with SpecialDamage class that implements iDamage and the code will stop working. That's why I'm trying to use this static helper class

 public static T RetrieveInterFace<T>(GameObject obj)
     {
         T _interface;
         
          foreach (Component comp in obj.GetComponents<Component>())
         {
             if(comp is T)
             {
                 _interface = (T) comp;
                 break;
             }
         }
         
         return _interface;
     }

But I can't make it work :|

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Answer by pitimoi · Aug 06, 2013 at 05:03 PM

Hi,

You can make your function work like this :

 public static class GameObjectExtention
 {
     public static T GetInterface<T>(this GameObject obj) where T : class
     {
         if(!typeof(T).IsInterface) return null;
         
         T _interface = null;
     
     foreach(Component c in obj.GetComponents(typeof(T)))
     {
         if(c is T)
         {
             _interface = c as T;
             break;
         }
     }
     
     return _interface;
     }
 }

I prefer using extentions for those kind of methods, you can easily use it with

 IMyInterface i = myGameObject.GetInterface<IMyInterface>();

Some more infos can be found on this thread :

http://forum.unity3d.com/threads/60596-GetComponents-Possible-to-use-with-C-Interfaces

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avatar image corax · Aug 06, 2013 at 05:14 PM 0
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Great thanks!

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