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Question by TK5005 · Jul 25, 2013 at 02:25 PM · process

Writing to the standard output stream for another application to read

I'm trying to write to the standard output stream so another application (who has started the game as a process and has redirected it's standard output) can read it. However, it seems that Unity3D applications do not write to the traditional standard output using Console.WriteLine and instead write to a UnityEngine.LogWriter class.

In my other application, I can read some standard output that comes from Unity3D when my simulation launches, but can not read my own output.

Thanks, Kevin

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avatar image nataly87s · Jan 20, 2015 at 07:07 AM 0
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still no answer? i need this too

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