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Question by TRDanaa · Jun 22, 2015 at 12:54 AM · errorparsingcs8025unexpected-symbolcs1525

Errors CS1525 and CS8025....

Hey ! Says I have a error CS1525: Unexpected symbol '}' on line 63 and followed by a error CS8025: Parsing error on line 64...I dont understand why. any help? (line 63 and 64 are the ones in the end with the "}" )

using UnityEngine;

public class PlayerMovement : MonoBehaviour { public float speed = 6f;

     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
     int floorMask;
     float camRayLength = 100f;

     void Awake()
     {
         floorMask = LayerMask.GetMask ("Floor");
         anim = GetComponent <Animator> ();
         playerRigidbody = GetComponent<Rigidbody> ();

 }
 
 
 
 void FixedUpdate () 
     {
     float h = Input.GetAxisRaw ("Horizontal");
     float v = Input.GetAxisRaw ("Vertical");

     Move (h, v);
     Turning ();
     Animating (h, v);

 }
 
     void Move (float h, float v)
     {
     movement.Set (h, 0f, v);

     movement = movement.normalized * speed * Time.deltaTime;

     playerRigidbody.MovePosition (transform.position + movement);
 }
     void Turning ()
     {
         Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
         RaycastHit floorHit;

         if (Physics.Raycast (camRay, out floorHit, camRayLength, floorMask)) 
 
     {
             Vector3 playeToMouse = floorHit.point - transform.position;
             playerToMouse.y = 0f;

             Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
             playerRigidBody.MoveRotation (newRotation);

     }
 }

     void Animating(float h, float v)
     {
         bool walking = h != 0f || v != 0f;
         anim.SetBool ("IsWalking", walking)
 }

}

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Answer by DoTA_KAMIKADzE · Jun 22, 2015 at 12:55 AM

You've messed up with casing and missed one semicolon. Here is the corrected code:

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float speed = 6f;
     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
     int floorMask;
     float camRayLength = 100f;
 
     void Awake()
     {
         floorMask = LayerMask.GetMask("Floor");
         anim = GetComponent<Animator>();
         playerRigidbody = GetComponent<Rigidbody>();
     }
     void FixedUpdate()
     {
         float h = Input.GetAxisRaw("Horizontal");
         float v = Input.GetAxisRaw("Vertical");
         Move(h, v);
         Turning();
         Animating(h, v);
     }
     void Move(float h, float v)
     {
         movement.Set(h, 0f, v);
         movement = movement.normalized * speed * Time.deltaTime;
         playerRigidbody.MovePosition(transform.position + movement);
     }
     void Turning()
     {
         Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit floorHit;
         if (Physics.Raycast(camRay, out floorHit, camRayLength, floorMask))
         {
             Vector3 playerToMouse = floorHit.point - transform.position;
             playerToMouse.y = 0f;
             Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
             playerRigidbody.MoveRotation(newRotation);
         }
     }
     void Animating(float h, float v)
     {
         bool walking = h != 0f || v != 0f;
         anim.SetBool("IsWalking", walking);
     }
 }
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