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Question by mohannedkandil · Jan 12, 2020 at 10:45 PM · inputgamepadinput.getaxis

Can't get any value from ReadValue vector 2 (New Input System)

I want to get the values of the PS4 left stick part, but I am getting (0,0) while in the input debugger the joystick is working fine. So any help to make it work?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 using UnityEngine.InputSystem.Utilities;
 //using System.IO.Ports;
 public class FireTester : MonoBehaviour
 {
     [SerializeField] private Controls _controls;
     //SerialPort sp = new SerialPort("COM3",9600);
     Vector2 move; // for x and y axis in the joystick 
     void Awake()
     {
         _controls =  new Controls();
         _controls.Ship.Fire.performed += ctx => Shoot();
         _controls.Ship.Move.performed += ctx => move = ctx.ReadValue<Vector2>();
         _controls.Ship.Move.canceled += ctx => move = Vector2.zero; // if no vlaue in the joystick
         //Debug.Log("I'am alive");
     }
     void Update()
     {
         Vector2 m = new Vector2(move.x,move.y) * Time.deltaTime;
         Debug.Log(m); // print the full vector 
     }
     void Shoot()
     {
         Debug.Log("Hello");
     }
     void OnEnable()
     {
         //_controls.Ship.Fire.performed += HandleFire;
         _controls.Ship.Fire.Enable();
     }
 
     void OnDisable()
     {
        //_controls.Ship.Fire.performed -= HandleFire;
         _controls.Ship.Fire.Disable();
     }
 }
 
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