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Question by DCDaniel · Jul 12, 2016 at 11:11 AM · c#serializationclassesrpg

How the heck do I save this info for my characters? [Serialization Usage Question]

Hey all, I couldn't quite find what I was looking for, so I decided to make a post.

EDIT: I have since gotten /some/ new information and will re-write my post. I am still struggling and am getting very frustrated with myself. I'd really, REALLY appreciate some help.

====

To put it as briefly as possible, I am trying to save my character's essential information, and not only have I heard PlayerPrefs is ill-advised, but it also won't work right for some of the information I have (for instance, I can't PlayerPrefs my Profession and its accompanying stats and inherited class info), so I've pretty much assumed the best, if not only way, to accomplish this is through Serialization.

I have quite a few scripts written, and here's the gist for them.

Slight description of them: I am simply trying to make a character script for a guard that will take both the Job: Mercenary, as well as the Type: Standard, and then, I want to be able to save that. In theory, the GameControl.cs script would accomplish that, but I'm having troubles (obviously), and I have a bunch of things commented out because I am fairly clueless, lol.

So, that said, I did do the Persistence and Saving tutorial from Unity, but I'm not only using/calling different scripts, I'm not handling simple floats, so I've had a hard time modifying that. Ultimately, I just want to know two things: Is my code that I am trying to save sensible? If it is, then how on earth would I use Serialization to save the info?

Thanks in advance, I appreciate any help I get.

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avatar image DCDaniel · Jul 14, 2016 at 09:35 PM 0
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I hate to bump, but I'm unable to do any of this without some help :/

avatar image DCDaniel · Jul 18, 2016 at 08:55 PM 0
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Sigh... bump?

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Answer by DCDaniel · Jul 15, 2016 at 07:59 AM

Hmm, ok, since I suspect I might jsut be typing this out in a very obtuse way, I made pictures.

My gist doesn't TOTALLY apply now, because I changed the example in my pic to something easily understood -- Races and Jobs.

http://imgur.com/a/W9cuF

I think that explains my thought process very well on how I've tried to go about this.

**Slot is referring to the slot on the menu you'd see a character in. For instance, if you have 3 characters in your party, and you enter battle or open a menu, you'd see all 3, in some order. I'm referring to those as slots in the example pics, and I haven't coded anything for that yet (I included it because it demonstrates how I'm trying to pipeline the information.

Perhaps this is a very very bad way. I'd love to know if that's the case.

Or maybe that was clearer than anything I've said and now you lovely people can provide help :)

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