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Question by Xanthum · Sep 08, 2017 at 07:07 PM · c#aitriggerscomponents

Need help with a script that is supposed to get components

First of all, let me explain: I have an AI (Ethan Third Person AI) in my scene and I parented a "IsTrigger = True" Sphere to the AI GameObject

Now I wanted the script to get the Components of the AI so that I can change the speed value when the player enters and exits the sphere... (By OnEnterTrigger (Collider player) { if(tag == "Player") } ) 1.: The script is on the cube, not the AI 2.: I want to get the Walk and Anim Speed Variables, so that I can change them 3.: I have no idea how to solve this and I would be very happy if anyone could help me! (New to programming obviously)

I would be so happy if someone would show me a smarter way to solve this or... basically just help me with the script.

Sincerely, Xanthum

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avatar image smokie69 · Sep 08, 2017 at 07:28 PM 0
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What exactly do you want to do? Get the components of a game object?

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Answer by TheSOULDev · Sep 09, 2017 at 02:35 PM

So, from what I understand, you want to access a set of components and change them upon entering a trigger with the AI. You would do it with something like this:

 void OnTriggerEnter(Collider col)
 {
     if(col.tag == "Player")
     {
         SomePlayerScript Container = col.gameObject.GetComponent<SomePlayerScript>();
         Container.Walk = someValue;
         Container.AnimSpeedVariables = someOtherValue;
     }
 }

But I honestly don't understand what you want to do 100% so if my solution isn't what you're looking for, try to explain it better to us.

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avatar image Xanthum · Sep 09, 2017 at 06:24 PM 0
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Yes, I do want to change the walk speed and the animation speed upon entering the trigger. But I'm new to program$$anonymous$$g, so I don't really now what a "Container" is and how to set it up. alt text

I want to change the "$$anonymous$$ove Speed $$anonymous$$ultiplier" and the "Anim Speed $$anonymous$$ultiplier", but I don't know how to set up this "SomePlayerScript" and what code to put in it.

I would be happy if anyone could explain!

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