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Question by GraczBezNicku · Jul 11, 2018 at 10:28 AM · develop

Changing Scenes Dosen't work

Hello! I was creating my first game in Unity 2D, but something bad happend. I created a script that activates when Character reaches end line.

 void OnCollisionEnter2D(Collision2D other)
         {
              if (other.gameObject.name == "przeszkoda")
              {
                  SceneManager.LoadScene("Level1");
              }
              if (other.gameObject.name == "Koniec")
              {
                 switch(level)
                 {
                     case 1: SceneManager.LoadScene("Level2"); break 
 
                 }
 
              }
              
         }

But it dosen't work. When i start the game Level 1 scene is restarting over and over again, so I can't play

Here you have the entire code.`

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class Poruszanie : MonoBehaviour 
 {
     public GameObject player;
     public int level;
     
     // Use this for initialization
     void Start () 
     {
         SceneManager.LoadScene("Level1");
         player.transform.position = new Vector2 (-0.1659401f, 2.09f);
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (Input.GetKey(KeyCode.RightArrow)) 
         {
             player.transform.position = new Vector2 (transform.position.x + 0.1f, transform.position.y);
         }
         if (Input.GetKey(KeyCode.LeftArrow)) 
         {
             player.transform.position = new Vector2 (transform.position.x - 0.1f, transform.position.y);
         }
          if(SceneManager.GetActiveScene () == SceneManager.GetSceneByName ("Level1"))
         {
             level = 1;
         }
         if(SceneManager.GetActiveScene () == SceneManager.GetSceneByName ("Level2"))
         {
             level = 2;
         }
     }
     void OnCollisionEnter2D(Collision2D other)
         {
              if (other.gameObject.name == "przeszkoda")
              {
                  SceneManager.LoadScene("Level1");
              }
              if (other.gameObject.name == "Koniec")
              {
                 switch(level)
                 {
                     case 1: SceneManager.LoadScene("Level2"); break;
                 }
 
              }
              
         }
 

PLS HELP! I don't know what to do.

`

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Best Answer

Answer by JavierRuidoRosa · Jul 11, 2018 at 10:34 AM

Here is the problem:

 void Start () 
 {
     SceneManager.LoadScene("Level1");
     player.transform.position = new Vector2 (-0.1659401f, 2.09f);
 }

You are calling the LoadScene method in Start(), so everytime the scene starts, it reloads itself.

Just remove that call and leave it like this:

 void Start () 
 {
     player.transform.position = new Vector2 (-0.1659401f, 2.09f);
 }
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avatar image GraczBezNicku · Jul 11, 2018 at 10:43 AM 1
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Thanks BOI!

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