- Home /
Does ECS is supposed to replace oop in unity?
Does Unity Entity Component System will replace oop in unity in future or will it be just an optional way of programming for intensive gpu game like strategy game or large scale simulation ?
Answer by Major · Sep 02, 2019 at 06:42 AM
Unity's ECS system is designed to offer a data oriented programming style towards the traditional Monobehavior structure. Monobehavior will still have a place in the engine's future. Unity's ECS will certainly improve the performance of CPU intensive games (if you write it correctly) but it will not become the standard for Unity.
Your answer

Follow this Question
Related Questions
An OS design issue: File types associated with their appropriate programs 1 Answer
Push GUI button, change another objects variable 2 Answers
Prefab inheritance without scripts. Is it possible? 2 Answers
how to access list from another class (list of cards on deck class) ? 1 Answer
Which Game Topic Should I choose? 3 Answers