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What do you advice me to do? read a book about unity or the manual?
If I choose to read the book I will read Unity Game Development Essentials
Answer by DaveA · Aug 08, 2011 at 04:01 PM
Why not do both? But the online documentation is very good.
Answer by Waz · Aug 08, 2011 at 04:38 PM
Most important is practical experience. Start with very simple projects. Not actual games. Make a ball roll around. Make some dominoes topple. Make a nice looking scene. Do some tutorials. By starting simple, you'll avoid getting buried in complexity.
Answer by overunity3d · Aug 08, 2011 at 04:32 PM
What I have found is the books will get you to level 1, let's say. After that, when you are deep in your development and run across a tough situation the books turn out to be useless. A good first step though. The coding examples provided here are the deepest most complex you could get. Like getting a set of vectors from mashing two sets of vectors together. I have found if you need an answer or idea just google: Unity3d blah blah blah. And viola' Tons of links to very indepth useful coding examples or designs.
Answer by synapsemassage · Aug 08, 2011 at 05:18 PM
I would prefer the online ressources. Better searchable and very rich of all kind of info though sometimes a bit confusing in it's wealth. Use this, this and this to dig up stuff.
Nice batch of links - I had way too much fun surfing during lunch today. Thanks :)
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