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Question by Frayion · Jan 17, 2014 at 05:33 PM · objectsmember

Is not a member of object

I seem to know the reason why i am getting this error but i dont know how another way to solve this, the problem is giving error saying "name" and "quantity" is not a member of this object.

     internal var myDrugs = new Array();
     
     function buyDrug(drug : Drug) {
         myDrugs.push(drug);
     }
     function getDrugs(index : int) {
         return myDrugs[index];
     }
     function getDrugsLength() { 
         return myDrugs.length; 
     }
     function sellDrug(name : String, amount : int) {
         for (var i = 0; i < myDrugs.length; i++) {
             if (myDrugs[i].name == name) {
                 if (myDrugs[i].quantity <= amount) {
                     myDrugs[i].quantity -= amount;
                 }
                 if (myDrugs[i].quantity == 0) {
                     myDrugs.RemoveAt(i);
                 }
             }
         }
     }
 
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Answer by robertbu · Jan 17, 2014 at 05:37 PM

Don't use the 'Array' class. For what you are doing here, the .NET List class is a good choice. More information on the various collection types:

http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use?

To use the List class you will need this at the top of the file:

 import System.Collections.Generic;

and you will declare it:

 var myDrugs : List.<Drug> = new List.<Drug>();

And it will be 'Add' not 'push' to put them in the list.

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