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Question by usename · Dec 20, 2013 at 02:08 PM · classpublicstructmember

nexpected symbol 'public' in class, struct, or interface member declaration.

Here is the script. I am for some reason getting this error error CS1519: unexpected symbol 'public' in class, struct, or interface member declaration.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Buttonoff : MonoBehaviour 
 { 
     public static int volume = volumechange.volume
 
     public void OnClick( dfControl control, dfMouseEventArgs mouseEvent )
     {
         // Add event handler code here
         volumechange.volume = 0; 
         Debug.Log( "Click" );
     }
 
     public void OnMouseDown( dfControl control, dfMouseEventArgs mouseEvent )
     {
         // Add event handler code here
         volumechange.volume = 0;   
         Debug.Log( "MouseDown" );
     }
 
     public void OnMultiTouch( dfControl control, dfTouchEventArgs touchData )
     {
         // Add event handler code here
         volumechange.volume = 0; 
         Debug.Log( "MultiTouch" );
     }
 
 }
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avatar image roojerry · Dec 20, 2013 at 08:59 PM 1
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Hard to tell with your question code formatting, but this line public static int volume = volumechange.volume looks to not end with a semicolon

avatar image Benproductions1 · Dec 21, 2013 at 01:21 AM 0
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Please format your code. If you don't know how, watch the tutorial video on the right

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Answer by Statement · Dec 21, 2013 at 08:19 PM

Line 7:

 public static int volume = volumechange.volume

Should be:

 public static int volume = volumechange.volume;

(But even that may cause problems if volumechange.volume isn't const)

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