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Question by Caldas10 · Nov 12, 2017 at 04:06 PM · arraychild objectsort

Sort array of GameObjects for a Building System.

Hello im making a building system where i have a prefab of a house and the child gameObjects of this prefab are the parts of the house(walls, floor, roof). So in the inspector i disable all of this child objects, and when the player instanciate the house the child gameObjects will be enable every 5 seconds, to make look like the house is being built. The problem its i want to sort the array so that the first child gameObjects being activated will be the floor, then the walls, and them the roof. There is someway where i can ckeck the names of the childs and them sort them by that name.

 public class AutomaticBuild : MonoBehaviour {
 
 
 private GameObject[] m_gameObjects;
 
   void Start ()
     {
      
         m_gameObjects = new GameObject[transform.childCount];
 
         for (int i = 0; i < transform.childCount - 1; i++)
         {
             m_gameObjects[i] = transform.GetChild(i).gameObject;
         }
 
     }
 
     void Update ()
     {
             for (int i = 0; i < m_gameObjects.Length; i++)
             {
                 timeLeft -= Time.deltaTime;
 
                 if (timeLeft < 0)
                 {
 
                     m_gameObjects[i].gameObject.SetActive(true);
 
                     timeLeft = 5.0f;
                
                 }
             }
     
     }  
 }
 
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Answer by Xarbrough · Nov 12, 2017 at 04:57 PM

Why don't you sort the children manually in the hierarchy? Sorting by name sounds like you would have to prefix them with a number or letter anyway. Other than that your timer code doesn't look correct. I would imagine something like this:

 public class AutomaticBuild : MonoBehaviour
 {
     public float stepDuration = 5f;
 
     private float timer;
     private int currentBuildStep;
     private int stepCount;
 
     void Start()
     {
         timer = stepDuration;
         stepCount = transform.childCount;
         currentBuildStep = 0;
     }
 
     void Update()
     {
         if(timer <= 0 && currentBuildStep < stepCount)
         {
             timer = stepDuration;
             NextBuildStep();
         }
 
         timer -= timer.deltaTime;
     }
 
     void NextBuildStep()
     {
         transform.GetChild(currentBuildStep).gameObject.SetActive(true);
         currentBuildStep += 1;
     }
 }

Every 5 seconds I activate the next building piece. As I said, this assumes a sorted hierarchy and might need some more setup and error checking.

As for sorting in general you can look for the System.Array.Sort method (also see Sort Examples -DotNetPerls. Alternatively, by importing System.Linq, you can use the OrderBy or OrderByAscending methods on the generic List type.

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avatar image Caldas10 · Nov 12, 2017 at 05:07 PM 0
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This script works perfect! Thanks mate.

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