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Player customized skins
How could I go about implementing a system to allow players to upload their own character skin and have the client use the skin for their character and see other player's skins in an online game? From what I have heard I would use asset bundles but I have no idea if that would work or not.
Answer by Joske-Van-Dessel-123 · Mar 25, 2018 at 10:06 AM
I know this is an old post, but did you find a solution? I am currently working on a RPG where the player can customize every texture. (like Minecraft)
I know this is an old reply to an old post but did either of you figure it out? I know how to download a spritesheet from a folder online to be used in a live game. what i dont know is how to slice up the sprite sheet and replace the default sprites in the character animation. I figured something like Download image slice into an array of images create new animation insert frames into new animation, replace animation in animation controller but i know not how to code most of that