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Best Methods to have UI and Managers syncronized.
I'm making a Time Manager to manage the left time to complete the level and also a PointManager.cs to store the points the player have.
What I do is to create separate UI scripts like "UI_Points" that calls the point variable in "PointsManager.cs", so here is my question... Is it correct separating the UI Scripts from the Managers? or you recommend me to reference the UI Canvas in the same PointManager.cs?
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